I gathered some forces the new Terminators and from my box of Infinity models some resistance to be the bomb setting attackers.
One of Skynets time devices has phased out of the lab and appeared in the wastelands. the Resistance spot this and send a unit to destroy the device, Skynet responds and controls some ground forces to stop anyone doing anything to the device till it can be recovered by heavy gear.
laid out my 3x3 and placed the forces as the scenario, the bomb carrier cannot fire and has a limited time to place the device, on a roll of 3+ on a D6 it starts and turn one it starts to time out, was not going to be easy.
The Terminators got the first activation and started to secure the center, the resistance moved slowly not getting the cards, the bomb carrier covered by her companions tried to get close being held down by the advancing terminators who even being shot down just got up and advanced relentless. The turns soon added up and by turn 3 the device was at 10 not good as 15 was the score for it to go off. the Terminators kept advancing slowing the resistance even moving the shot distance to the device. turn 4 and the D6 roll was 4 so this was it!, a do or die, the terminators still around but a path was clear to the device, the resistance got first action card and the bomber went for it she placed the device and backed off, the next terminator card was a joker so BOOM!!. the resistance did it only just.
Loads of fun and as before I love the rules there fast and tactical, the scenario proved it. I recommend anyone giving the rules a go and the scenario book is a great source, more to come. Pictures of the game, be safe my friends....
Look like fun!
ReplyDeleteI've also been using the Sci-Fi Skirmish scenarios for 1H Skirmish.
ReplyDeleteWhat are you using as the default game length? My inclination is to set it a little high to account for the possibility of very short turns when a joker comes out early.