Sunday, 12 January 2025

Mass Brutality game test and thoughts

I have always have a fond respect and love of the Brutality rules by Scott Wainwright since the first book came out; I have got I believe most of the latter releases, and for me  some thing that's so important the rules work!  When i saw the latest expansion Mass Brutality it interested me as to what  Scott Wainwright had added to his system. to use any miniatures any period and fight battle beyond the skirmish world.

I ordered the PDF and a hard copy via his website and read through what was different, it is very different, some ideas make his overview of existing stat's and ideas ex[and to numbers of miniatures playable  from infantry, vehicles and monsters all work in a game system, getting my head around the  idea I  decided to give it a play test. 

I have quite a collection of DUNE inspired  STL's and these gave me a basis for the  stat line and traits, some thing to work from, it actually took  less time to make up the units than I thought, and both sides fitted on one  page, with the basics sorted  I laid out a table using my new 40k kill zone terrain and  followed the first scenario. 

The imperials were 4 sections of 1 unit of 4 modules each the Sardaauker being quality hand to hand, 2  4 modules of Harkonnen hand to hand and one unit of shooters also 4 modules.
The Freemen opposition were also of 4 modules, basic melee freemen and an Elite Fedaykin who I for got had 5 hits not 3, did not affect the game but some thing to highlight.
Scenario 1 is a stand up fight  over 5 objectives and  points for unit kills. the Imperials out numbered the Freemen and it did not take long for blades to clash the Sardaukar hitting the right Freemen hard, while the rest shooters taking position and firing on the advancing Fedaykin, they smashed into a unit of Harkonnens who the  promptly wiped out, the center Freemen took and objective and made way to help the ones fighting the Sardauker on the right, only to be charges by the second melee Harkonnens, these decimated the Freemen with some amazing rolls. The Fedayking charged the defending Harkonnen shooters who stood firm against the elites, the Saudauker wiped out the right flank of Freemen and went for an objective, the center untouched Harkonnens who had slaughtered the freemen then rear charged the Elite Fedayking talking them out to the man. 

Working out the points the Imperials were 6 and the Freemen 4 , the game played fast and was  fun to play, I did forget a number of things and working out the combat some times stalled, but as I said the game system works. I will sort some more lists and try monsters and other things. If you have played Brutality I recommend this one, or if you want to game with you collection from any period or genere please give it a try..

As always my thought only.

Be safe my friends.












 

Wednesday, 28 August 2024

Phantom Creeps Robot by Mike Tongue


As many of you who know me I love the old pulp series and the weird the better. The Robot from the Phantom Creeps serial has always struck me as one cool bugger. At this years BOYL I had the pleasure of the company of Mike Tongue creator sculptor and designer of a fantastic range of 3D STLs, he had a passion for the old Robots from films and serials, I said that a model of the Robot from  The Phantom creeps has always been one of my favorites. After BOYL he sent me the link for  the creation, and his words were "I don't do requests, but for Tony...." , over joyed when my son brought me some prints and instantly got to my work table. I wonderful to paint and amazing renditions of the Robot. Thank you Mike so much your a star.

here is the Download link Download Link : www.thingiverse.com/thing:6732465

be safe my friends..






Sunday, 4 August 2024

Bring Out Your lead Saturday 3rd Aug 24

 

Saturday at BOYL  24, it was   as always a superb day of games and collectors, and as all BOYL all attending just mixed and got on with it, new faces old ones just  talked and showed there work and ideas. The tables were to me some of the best ever and I have been to every BOYL, the content work and attention to detail was a joy to see. siege games were about 3 I think with armies painted to perfection assaulting a big dark fortress, and through the day you could plot the progress, some fantastic Rouge trader games with  painted miniatures and terrain that sent you back in time.

The painting Competition (we don't ever do one at BOYL) was filled with work I found astonishing again, some talent and skills, which made judging very hard me and Garth were Joined by Tim Pollard this year, and like us all found it hard to pick the winners.

I enjoy BOYL for the company and people I see and know, I class as the BOYL family brilliant to talk to and laugh and be with for the days, I took some pictures of people but missed a few forgive me. thanks to Diane and all the foundry family and staff who enhance the day.

The event infuses us all and long may it continue, be safe my friends