Sunday, 16 February 2025

Big Ork, Trench Crusade and some Garthim

 

Russell printed me for xmas this wonderful Ork Emperor, he is just so full of character and was  really fun to paint.



Followed the Trench Crusade game since it started, the content and the game system was refreshing, pondered for a time on the  STL's and finally got 3  factions, the Heretic Legion, Pilgrims and the set of Mercenaries, wonderful miniatures brought to life, and had an atmosphere about them for the game world. To me they were joys to paint, perhaps some of the best stuff I have painted in a long time.

My take on the colors and how I perceived them and some Grimdark for a change...








BMT never stops to make things I cannot resist, the Garthim from the Dark Crystal Movie, great monsters.....



Wednesday, 29 January 2025

One hour Ancient & Medieval skirmish rules game


As a big fan of the One hour skirmish war games rules by John Lambshead, I was very excited at the next book, Ancient and Medieval skirmish, And ordered a copy the instant it was available.
After a read through and  study of the new ideas , I played  a test game, to my mind it did not work the card decks ran through too fast and the combat seemed wrong, not deterred i then played about 5-7 more games using my collection, the end result was  again not right, what was i doing wrong?. On the face book page i commented and saw others had the same problem, after thinking hard about the  rules to which i found to be fun and gave a result I decided to return and take a scenario out of the book and use only the forces laid out by the scenario, the adventures of Robin Hood scenario 4, the Tax collectors cart was to be fought over by Robin and the Sheriff of Nottingham, laying out my table and sorted the  miniatures, my AOS fantasy sets seemed to have all I required some  GW but most were 3D printed by Russell. and all fitted nice into the Scenario.

The game played very well with the  peasants controlling the cart till the Sheriff turned up and took over moving it back to his start line, the card deck this time I decided to play till 3 jokers were turned and it worked, also having the stat lines and weapons on one page eased all the game play. The merry men had a firefight with the crossbow men and the poor peasants were wiped out, little John fell to a crossbow bolt, and  in the end the morale of Robins men failed so victory to the Sheriff, on counting the  scenario points the  Sheriff had 20 to Robins 0 so a definite result, the game worked  and was fun so  the moral is never give up on something you know works. More games to follow, be safe my friends















Sunday, 12 January 2025

Mass Brutality game test and thoughts

I have always have a fond respect and love of the Brutality rules by Scott Wainwright since the first book came out; I have got I believe most of the latter releases, and for me  some thing that's so important the rules work!  When i saw the latest expansion Mass Brutality it interested me as to what  Scott Wainwright had added to his system. to use any miniatures any period and fight battle beyond the skirmish world.

I ordered the PDF and a hard copy via his website and read through what was different, it is very different, some ideas make his overview of existing stat's and ideas ex[and to numbers of miniatures playable  from infantry, vehicles and monsters all work in a game system, getting my head around the  idea I  decided to give it a play test. 

I have quite a collection of DUNE inspired  STL's and these gave me a basis for the  stat line and traits, some thing to work from, it actually took  less time to make up the units than I thought, and both sides fitted on one  page, with the basics sorted  I laid out a table using my new 40k kill zone terrain and  followed the first scenario. 

The imperials were 4 sections of 1 unit of 4 modules each the Sardaauker being quality hand to hand, 2  4 modules of Harkonnen hand to hand and one unit of shooters also 4 modules.
The Freemen opposition were also of 4 modules, basic melee freemen and an Elite Fedaykin who I for got had 5 hits not 3, did not affect the game but some thing to highlight.
Scenario 1 is a stand up fight  over 5 objectives and  points for unit kills. the Imperials out numbered the Freemen and it did not take long for blades to clash the Sardaukar hitting the right Freemen hard, while the rest shooters taking position and firing on the advancing Fedaykin, they smashed into a unit of Harkonnens who the  promptly wiped out, the center Freemen took and objective and made way to help the ones fighting the Sardauker on the right, only to be charges by the second melee Harkonnens, these decimated the Freemen with some amazing rolls. The Fedayking charged the defending Harkonnen shooters who stood firm against the elites, the Saudauker wiped out the right flank of Freemen and went for an objective, the center untouched Harkonnens who had slaughtered the freemen then rear charged the Elite Fedayking talking them out to the man. 

Working out the points the Imperials were 6 and the Freemen 4 , the game played fast and was  fun to play, I did forget a number of things and working out the combat some times stalled, but as I said the game system works. I will sort some more lists and try monsters and other things. If you have played Brutality I recommend this one, or if you want to game with you collection from any period or genere please give it a try..

As always my thought only.

Be safe my friends.